Sadly, Even The Best 'Streamers' Like Pandora®, Slacker®, and iHeart® Radio Are Plagued By Serial Silence Gaps! 

The disruptive 5 to 7 second silence gaps occurring between song selections in all the major Internet radio streaming operations could be replaced by smooth, overlapping gapless playback transitions.  Learn more.  See proof.

Press Materials     Videos     FAQ     Truth About Gapless Playback     Codentity® Web Store     eBay®     Amazon®

*As a bonus, it also offers superior playlist management and loading tools, and a layered filter and search system that is more advanced than any other product.  DJs get: efficiency + ease-of-use + seamless automation.

 

 

GaplessStart

According to Apple®, “Gapless playback means that there is no pause in playback between the end of one audio file and the beginning of the next audio file.”

The information in this next section pertains largely to the SERVICE sector software embodiment of Codentity® transition technology.  To discover how Codentity software can dramatically enhance the live audio-on-demand search and play solution for mobile DJs and audio operators at trade shows, sporting events, political rallies, fashion shows, theatrical presentations, and house-of-worship venues, click here.

The Near Universal Silence Gap

The "streamers" (i.e., streaming Internet radio services—such as Pandora®, Spotify®, and Slacker®) don't offer genuine gapless playback.  For streamers, there is almost always a "silence gap" of 5 seconds or more between the end of Song A, and the start of Song B. It is typically heard by the listener as an extended fade-to-silence as Song A ends, followed by a 3 to 5 second audio delay while Song B is buffered. 

This form of "loose" audio transitions is disruptive to the music flow, and could cause listeners to switch Web channels in search of a more natural and consistent presentation.

Potential Damage To Legacy Catalog Assets

Since the streamers present sequential music selections "in the clear" (i.e., without overlapped content), listeners who choose to do so can easily record the audio stream, and then mark and export desired sections (such as whole songs) into, for example, an MP3 or WMA digital file format.

As such, the current and common marketplace situation enables a virtual "pirates' paradise" that beckons users everywhere.  Anyone with a free screen-capture program can record full-length*, unprotected audio selections, and save them to their media storage device—WITHOUT PAYMENT.

*Prior to purchase, Amazon customers are only permitted to sample about 25 seconds of any given music recording.

This aspect of universal and non-obfuscated music distribution by the streamers may be causing damage to the legacy catalogs that are the intellectual property of some global music conglomerates.  And, in the aggregate, this sort of unprotected music distribution, is occurring 24 / 7, likely resulting in tens of thousands of copyright violations worldwide each hour.  Additionally, the rights of the creative artists who collaborate to produce the world's most popular music might also be infringed.

The Remedy

Adapting the patent-pending Codentity® transition technology (CTT) for streaming operations could dramatically lessen the effect of systematically re-purposed music recordings.

 (Translation: tightening up song transitions for the streamers could reduce the opportunity for accidental or planned piracy.)

At the same time, Codentity® transition technology, when properly adapted, could enhance the listener experience across streaming platforms—Web, tablet, Smartphone, and PC.

Codentity® is now provisioning its patent-pending transition technology for adoption by, and integration with, Internet-based streaming music providers.  Contact Tom Hayes for more information: thayes@codentity.com.

è Watch a video that compares "gapless playback" performance from "famous makers" with new True Blend™ technology.  (IMPORTANT: "Streaming radio" users, click here.)

Until now, no automix transition product, from any company, has been shown to provide consistent “no compromises” gapless playback automatically—without the requirement for individual file preparation (think: encoding, or fade cues).  But things have changed.

Chicago area company Codentity® LLC has developed, and is now distributing, a genuine gapless playback digital mixing solution for the Windows® platform: The True Blend™ Media Player System.

The patent-pending True Blend™ Media Player System brings professional DJ mixing power to Windows® PCs with natural overlapping sound transitions—in both manual and automatic modes. True Blend™ technology eliminates the unnatural "dip and clip" cross fades produced by almost every other automix product.

For Codentity®, True Blend™ technology—with genuine gapless playback—means deploying an innovative and rigorously-tested design that does not permit annoying transition artifacts.  The observed performance of other products suggests that they use a different standard.

 

How Gapless Playback is defined by other implementations

   
  Apple® description Apple® forum Microsoft® description Spotify® in the news   
           
  Click to enlarge Click to enlarge Click to enlarge Click to enlarge   
 

Demonstration Videos in High-Def 720p stereo

   
 

 'Two Kinds of DJs"   3:34  HD       (Fast-moving preview)

 

 
  "Transition Face-Off"   8:10 HD       (Compare True Blend™)    
       
  Press Contact:  Tom Hayes — 630-487-0934  ● thayes@codentity.com  ● www.area89.com  
  Links:  Requirements, FAQ, Download, Web store    
 

Codentity® Press and Publicity Resources

This page provides an easy-to-retrieve repository of press and publicity items.  Use excerpts from press releases, product descriptions, and technical explanations.  Copy and paste logos, diagrams, and screen captures into your reviews.  Embed demonstration videos into your Web site.  (Search YouTube for codentityusa to locate videos and embed links.)  The official Codentity PRESS CONTACT is Tom Hayes — 630-487-0934 — thayes@codentity.com.

 

Asset Hyperlinks Table

   
 

Permission is granted for use of this material in product reviews, blogs, and forums.  Excerpts of press notifications do not require Codentity copyright attribution.  When extended sections of press notifications are used, Codentity requests copyright attribution.  Product descriptions do not require copyright attribution.  Codentity logos, product logos, screen shots, and diagram / clip art images may not be modified or distorted; and must be reproduced in a manner which closely replicates their original design.  Codentity confers no ownership rights to its owned or licensed materials, copyrights, systems, methods, processes, pending patent applications, logos, or trademarks.   Codentity retains all ownership rights. True Blend™ technology is protected by one or more pending patent applications.

  Press Notifications   Screen Shots
  Product Descriptions with Logos   Video Demonstrations
  Company Logos and Web Sites   Technical Information
  Diagrams / Clip Art
Learn the Truth About Gapless Playback
 

Understand the basic aspects of the playback and track flow process executed by the True Blend™ Media Player System.

Go to Codentity® Web Store.  View free download page.

 

Press Notifications

   
  5/10/13 Codentity Adds Authorized Reseller
  5/1/13 True Blend™ Software Bundle Available At Reduced Price for a Limited Time
  3/21/13 True Blend™ Media Player System Delivers Technical Advantages
  3/16/13 Software Developer Codentity® LLC Opens Online Store
  2/6/13 True Blend™ Media Player System Released to Fulfillment
   

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    May 10, 2013 — Codentity Adds Authorized Reseller
   

(Westmont, IL) - Chicago-area based Codentity LLC, the exclusive developer, publisher, and distributor of the True Blend™ Media Player System (MPS) and its companion products, has announced that it has signed an authorized reseller agreement with Mainstreet Sales of Spring Valley, CA.

Mainstreet will manage sales and advertising for Codentity software titles in the Amazon.com marketplace.  Codentity will provide fulfillment for Amazon customers.

The True Blend™ Media Player System brings a bold new level of AUTOMATIC or MANUAL mixing power to DJs and audio operators.  True Blend™ features  "gapless playback" technology that surpasses capabilities of the leading vendors.

Watch video demonstrations, see screen shots, and learn more anytime at www.area89.com.

PRESS CONTACT:  Tom Hayes
630-487-0934 or thayes@codentity.com

©2013  Codentity LLC


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    May 1, 2013 — True Blend™ Software Bundle Available At Reduced Price for a Limited Time
   

(Westmont, IL) – Chicago-area based Codentity LLC, the exclusive developer, publisher, and distributor of the True Blend™ Media Player System (MPS) and its companion products, has announced that it will offer a promotional discount on an introductory software bundle.

For a limited time, users in the U.S.A. can acquire the True Blend™ MPS bundled with the Music MegaBase® Catalog (MMBC), the ATL Image Manager, EFX Player A, EFX Player B, the Codentity Ctest diagnostic application, and Codentity License Manager.

Now through December 31, 2013, eligible users can save $95 when they purchase this special offer bundle for $295 (plus tax).  The "core bundle" is offered as a digital download.  This offer is made with a 30-day money back refund.  Customers should go to: http://www.area89.com/webstore.html.

The Codentity Web Store allows user to complete transactions using PayPal®, or major credit cards securely processed by PayPal®.

The True Blend™ Media Player System offers important technical advantages for mobile DJs, audio producers, and music lovers across America.  True Blend™ delivers smarter transitions, a more powerful set of search and filter tools, and an extremely flexible playlist manager—plus incorporation of a hit-music reference catalog (i.e., database). 

With gapless playback, OVERLAPPING or ADJOINED transitions, no song content portion deletions, and no annoying "dip and clip" cross fades—the True Blend™ Media Player System provides a better listening experience for home entertainment users, and for audiences at weddings, corporate presentations, stadium events, and other sound-mixing venues.

Codentity-supported computers will require Microsoft® Windows® 7 or Windows® XP.  Watch video demonstrations, see screen shots, and learn more anytime at www.area89.com.

A free trial download is also available.  To obtain access to the Codentity fulfillment server, users are asked to send a request to: TryFree@codentity.com.

PRESS CONTACT:  Tom Hayes
630-487-0934 or thayes@codentity.com

©2013  Codentity LLC

   
    RETURN to Asset Hyperlinks Table
     
   

March 21, 2013 — True Blend™ Media Player System Delivers Technical Advantages

   

(Westmont, IL) – On March 16th, Chicago-area based Codentity LLC officially opened its private-label Web Store at www.area89.com/webstore.html.

Codentity's core software title is a digital audio library management and mixing solution: the True Blend™ Media Player System (MPS).  For users in the U.S.A., the True Blend™ MPS is shipping now, and it is also available as a free trial download at http://www.area89.com/download.html.

The True Blend™ Media Player System offers important technical advantages for mobile DJs, audio producers, and music lovers across America.  True Blend™ delivers smarter transitions, a more powerful set of search and filter tools, and an extremely flexible playlist manager.  In short, True Blend™ provides a better listening experience for home entertainment users, and for audiences at weddings, corporate presentations, stadium events, and other sound-mixing venues.

Compared to other automatic software mixing products, True Blend™ technology is superior because it uses a patent-pending design to determine optimum audio track (i.e., song) durations—WITHOUT a requirement for individual file preparation.

At play time, True Blend™ recognizes each track's END style (as consisting of a fade out, or an abrupt conclusion), and automatically produces the appropriate transition; either overlapping OR back-to-back, depending on the production design of the creative content for each discrete song involved in the transition.  Yes, True Blend™ performs gapless playback for every transition!

With True Blend™, audio levels are rendered at the volume, fade slopes, and duration periods that the listener expects to hear; and transition "events" start and end at the expected point in the playback timeline.  Unlike other products, True Blend™ mixing produces natural transitions every time in both manual and automatic modes. 

The secret to True Blend™ logic begins with the execution of smooth gapless transitions by coordinating playback between at least two independent media players.  By contrast, the "automix" transitions in most other software products utilize DSP (digital signal processing) techniques to perform transitions from song A to song B—within a single media player object.

While DSP-executed transitions can sometimes be effective, they often produce unnatural changes in audio levels.  This is typically manifested when, for example, DSP song A is forced to fade OUT prematurely, and DSP song B is caused to fade IN—even though the recording artist did not intend the song to begin at a reduced level.

Some DSP implementations perform better than other DSP methods—but all DSP results are determined, in part, by the production design of the song content manipulated during the transition.  The True Blend™ Media Player System will function properly regardless of song pairing.

Unlike DSP designs, True Blend™ logic does not consume CPU overhead to compare the audio waveform of adjacent playlist tracks.  Unlike DSP designs, True Blend™ does not create and fill song content memory buffers for transition-blending.  This makes True Blend™ extremely flexible.  In fact, users can re-route track sequencing at any moment before the transition begins—in manual or automatic operations—without affecting the transition timing calculations or audio level output!

With most DSP-method solutions, DJs or audio operators working in "automix" mode who attempt to make a last second song sequencing change, or execute a manually-invoked transition, will cause the DSP memory buffers to "dump" data.  This means a natural music change cannot occur, and song A will cease to play abruptly when the DSP-controlled player DELETES song A from a memory buffer in order to replace it with song B.  True Blend™ never suffers from this problem.

Some automix (i.e., automatic transition) techniques further complicate matters with implementations that PURPOSELY delete or truncate significant portions of song content.  That eventuality may be acceptable for unfamiliar electronic dance music material, but for "hit-music" recordings (i.e., widely recognizable songs), removing part of their creative content is not a sensible objective.  Therefore, True Blend™ will never "drop" portions of songs, in order to "guess" at a reasonable transition point—the method used in certain DSP products.

How does True Blend™ work its magic?  The True Blend™ Media Player System recognizes the "production design" of each song on its playlist.  For tracks that conclude with a fade, an overlapping transition is performed.  Recordings that end abruptly (i.e., cold) are played "back-to-back" (i.e., adjoined) with the next track.  This allows True Blend™ transitions to perform in a way that replicates what users expect to hear in the "real world".

Remember, True Blend™ coordinates and controls  track durations, audio levels, fade slopes, and fade windows—automatically—utilizing TWO independent media players.

The True Blend™ Media Player System allows users to create, save and play improvisational or pre-built playlists—by retrieving digital audio media file hyperlinks stored in the included Music MegaBase® Catalog (MMBC) database.  Each user is responsible for connecting his or her digital audio files with the corresponding track (i.e., song) Title / Artist entry in the MMBC database.  This is a "one-time-only" task; and users who acquire the optional Value Key Activation™ license can replicate their "personalized" MMBC set-up file—hyperlinks and all—on a second computer.

Once connected, the full relational database power of Microsoft® Access™ (the shell program that powers the True Blend™ MPS) can be used to invoke powerful filters and other unique Codentity search tools.

Codentity-supported computers will require Microsoft® Windows® 7 or Windows® XP.  Mac PCs configured with Boot Camp and Win 7 have been shown to be fully-compatible with the True Blend™ Media Player System—however, Codentity does not officially support Mac users.

True Blend™ brings a bold new level of AUTOMATIC or manual mixing power to DJs and audio operators.  Interested parties are invited to visit www.area89.com.

PRESS CONTACT:  Tom Hayes
630-487-0934 or thayes@codentity.com

©2013  Codentity LLC

   
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March 16, 2013 — Software Developer Codentity® LLC Opens Online Store

   

(Westmont, IL) – Chicago-area based Codentity LLC, a privately held company, is proud to announce the official opening of its custom-label Web Store at www.area89.com/webstore.html.  The Codentity Web Store accepts PayPal®, and it also permits customers to purchase software products using major credit cards—securely processed by PayPal®.

Codentity's newest software title is an integrated digital audio library management and mixing solution: the True Blend™ Media Player System (MPS).  Codentity is the exclusive developer, publisher, and distributor of the True Blend™ MPS.  For users in the U.S.A., True Blend™ software is shipping now, and it is also available as a free trial download at www.area89.com/download.html.

The True Blend™ Media Player System offers important technical advantages for mobile DJs, audio producers, and music lovers across America.  True Blend™ delivers smarter transitions, a more powerful set of search and filter tools, and an extremely flexible playlist manager—plus incorporation of a hit-music reference catalog (i.e., database).  In short, True Blend™ provides a better listening experience for home entertainment users, and for audiences at weddings, corporate presentations, stadium events, and other sound-mixing venues.

With True Blend™, transition events automatically start and end at their natural points in the playback timeline; and transition audio levels are rendered with the volume, fade slopes, and duration periods that the listener expects to hear.  Unlike other automatic mixing products, True Blend™ produces gapless OVERLAPPING (and when appropriate, "back-to-back") transitions every time—in both manual and automatic modes.  And True Blend™ does not cause the song content deletions, premature fade OUTS, and unwanted fade INS which are common to the majority of other "automix" transition designs.

The Codentity® True Blend™ Media Player System allows users to create, save and play improvisational or pre-built playlists by retrieving digital audio media file hyperlinks—stored in the integrated Music MegaBase® Catalog database.  True Blend™ provides full playlist transition automation, including track duration calculation, audio level assignment, fade durations and fade slope configurations; plus a dynamic easy-to-read FlowCue™ graphics display that guides the user with clear messages, and color-keyed event cues.

Codentity is also pleased to proclaim the concurrent release of the optional True Blend™ MPS companion products: the ATL Image Manager™, the Keyword Compositor™, and the Keyword Query Toolset™ (with details at www.area89.com/marketplace.htm).

The True Blend™ True Blend™ Media Player System is distributed as part of the Music MegaBase® Catalog (MMBC) Media Edition.  The MMBC provides a pre-configured hit-music catalog (i.e., reference library) with cross-indexed entries for more than 4,000 of the most popular music recordings (i.e., "radio air-play hits") of the past 60 years.

Codentity-supported computers will require Microsoft® Windows® 7 or Windows® XP.  Mac computers configured with Boot Camp and Win 7 have been shown to be fully-compatible with the True Blend™ Media Player System—however, Codentity will not officially support Mac users at this time.

Watch video demonstrations, see screen shots, and learn more anytime at www.area89.com.

PRESS CONTACT:  Tom Hayes
630-487-0934 or thayes@codentity.com

©2013  Codentity LLC

   
    RETURN to Asset Hyperlinks Table
     
    February 6, 2013 — Codentity®  Releases True Blend™ Media Player System to Fulfillment
   

(Westmont, IL) – Chicago-area based Codentity LLC, a privately-held company, today released the universal operating system build of its newest software title, the True Blend™ Media Player System (MPS).  The new build, now on the Codentity® fulfillment server, will permit cross-installation / operation on Microsoft® Windows® 7 and/or Windows® XP—based PCs.

The True Blend™ Media Player System offers important technical advantages for mobile DJs, audio producers, and music lovers across America.  With gapless playback, True Blend™ delivers smarter transitions, a more powerful set of search and filter tools, and an extremely flexible playlist manager—plus incorporation of a hit-music reference catalog (i.e., database).  In short, True Blend™ provides a better listening experience for home entertainment users, and for audiences at weddings, corporate presentations, stadium events, and other sound-mixing venues.

The True Blend™ MPS allows users to create, save and play improvisational or pre-built playlists by retrieving digital audio media file hyperlinks—stored in the integrated Music MegaBase® Catalog (MMBC) database.  After installing the True Blend™ Media Player System, the user completes a one-time software-assisted set-up process that connects digital audio files on their computer drive with corresponding "records" (i.e., Title / Artist pairs) already present in the MMBC catalog.

True Blend™ provides full playlist transition automation, including track duration calculation, audio level assignment, fade durations and fade slope configurations; plus a dynamic easy-to-read FlowCue™ graphics display that guides the user with clear messages, and color-keyed event cues.

Other products typically attempt to produce gapless transitions via DSP (digital signal processing) cross fade techniques—within a single media player.  Most DSP methods are unable to deliver natural transitions in every case because their designs often cause a premature fade OUT of song A, followed by an unwanted fade IN of song B!  This never happens with the True Blend™ Media Player System because True Blend™ implements transitions without cross fades—utilizing two independent media players.

The impressive magic of the patent-pending True Blend™ technology can be seen and heard in its execution of song changes during a play event.  Only True Blend™ can perform natural, gapless, overlapping and/or adjoined (i.e., "back-to-back") transitions—in manual and AUTOMATIC modes.

Codentity LLC is the exclusive developer, publisher, and distributor of the True Blend™ Media Player System.  For users in the U.S.A., True Blend™ software will ship in early March, but it is available now as a free trial download at www.area89.com/download.html.

PRESS CONTACT:  Tom Hayes
630-487-0934 or thayes@codentity.com

©2013  Codentity LLC


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Product Descriptions with Logos
Listed products available now

 

 Featured Software Products

 Corresponding Product Logos

  True Blend™ Media Player System    
  The Codentity® True Blend™ Media Player System (MPS) is a Windows®-based PC software product which can be categorized as a digital audio management and reproduction solution.  The True Blend™ MPS provides fully-automatic mixing, while permitting seamless manual interaction.  True Blend™ technology eliminates the fade OUT–fade IN transitions heard in other "automix" software; instead, True Blend™ executes gapless playback with automatically-timed, overlapping, transitions.  Price: N/A.  Included with the Music MegaBase® Catalog Media Edition (See below).  Learn more.  


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  Music MegaBase® Catalog Media Edition  
 

The Music MegaBase® Catalog (MMBC) Media Edition is a "hit-music" database filled with multi-category entries for more than 4,000 HIT-MUSIC recordings—spanning six decades of radio airplay.  Data attributes include: Title, Artist, Genre, Tempo, Decade of release, Gender of lead vocalist, more.  With the MMBC, users can browse, filter, export and print information about their music collection.  The MMBC provides the integrated reference catalog for the True Blend™ Media Player System.   Price: $295 for 1-PC (includes True Blend™ Media Player System.  Digital audio files must be acquired separately).  Learn more.

 


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  True Blend™ EFX Player    
  The integrated True Blend™ EFX Player provides alternative SEARCH, FILTER and PLAY capability which is essential for fast-changing audio events.  EFX Player A is furnished with the True Blend™ Media Player System at no extra cost.  EFX Player B is available when the optional ATL Image Manager™ is installed and activated.  Price: N/A.  Included with the Music MegaBase® Catalog and integrated True Blend™ Media Player System. (See above.)  Learn more.  


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  ATL Image Manager™    
True Blend™ Media Player System (MPS) playlist information is stored in a dynamic playlist called—the ATL (Assigned Track List).  An ATL “image” is a collection of songs and related information saved as a named, ordered playlist.  The optional ATL Image Manager™ (IM) adds super-sized Create, Classify, Filter, Sort, Search, Load, Edit, and Auto-Scan update functions—to the basic playlist management capabilities in the True Blend™ MPS.  Price: $95 for 1-PC.  Learn more.


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  Keyword Compositor    
  The optional Keyword Compositor™ (KWC) amplifies MMBC search power with a series of 56 specially-crafted keyword queries (search instructions).  30 “single action” keyword queries, plus 26 “compound action” keyword queries, allow the user to input a series of category keywords that quickly produce flexibly sorted results—greatly refining search and filter control.  Price: $75 for 1-PC.  Learn more    


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  Keyword Query Toolset    
  The optional Keyword Query Toolset™ (KWT) presents 14 specially-targeted “single action” keyword queries (search instructions) that add greater precision to the powerful native search controls in the MMBC.  The associated Keyword Results (KWR) form provides 15 integrated sort and filter buttons to easily narrow or reclassify search results.  Examples of user-interactive KWT queries include: Title, Artist, Music Type, Year of Release, Tempo, Gender, File Path, and so on.  Price: $45 for 1-PC.  Learn more.    


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  Codentity License Manager    
  Codentity License Manager (CLM) presents an easy-to-navigate interface where the user can monitor and modify the license status of Codentity software on his or her computing device.  CLM makes it easy to activate optional upgrades—without requiring re-installation.  CLM also provides various diagnostic tools useful for troubleshooting, and confirming proper installation metrics.  Price: N/A (Included with Music MegaBase® Catalog Media Edition (See above.)  Learn more    


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  Value Key Activation    
 

The optional Value Key Activation™ (VKA) secondary license provides a low-cost solution for users who wish to install and personalize their master copy of the Music MegaBase® Catalog (MMBC) and the True Blend™ Media Player System (MPS) on a first computer, and also use the software on a second computer.  Acquiring a Value Key Activation™ allows the user to benefit from a sharply reduced cost of a second computer license suite, AND "work replication" (for example, only enter digital audio file HYPERLINKS one time, and use your MMBC program file on multiple computers).  Price: $195 for 1-PC.  Learn more.

   


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Company Logos and Web Sites

  Codentity Logos    
         
    944x196  300 dpi  grayscale BMP
     
  Codentity Web Sites     
   

The following Web sites are owned or operated by Codentity LLC:

    www.codentity.com   
    www.area89.com  (Use this site for Codentity WEB STORE)
    www.mediaplayermixer.com   
 

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Diagrams / Clip Art

   


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Compare True Blend™ Transition Levels with OTHER Products

   

 

   

Depicts a gapless playback OVERLAPPING transition executed with True Blend™ technology 

     
   

Depicts a gapless playback ADJOINED transition executed with True Blend™ technology  

     
    Depicts an unnatural "dip 'n clip" transition commonly executed with many DSP-method products  
     
   
         
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Go in depth with True Blend technology here

Screen Shots

   

TIP: To better understand the playback and track flow process executed by the True Blend™ Media Player System, please see the topic notes below.

   

1366x768  widescreen aspect ratio

   
   

What This Screen Capture Shows

This screen capture depicts the True Blend™ "player console" as contained on the List Player tab of the Player Assets form.  Player 2 is the active player; this means it is the player that is playing NOW.  (Not Shown: Player 1 which is available but not visible because Player 1 is hidden behind Player 2.)

The active playlist is known as the ATL—Assigned Track List.  The active track light in the screen capture above indicates that  active track is from ATL position 02.  The countdown light shows that there are 18 tracks remaining to be played.  This means there are a total of 20 tracks loaded on the ATL—a "dynamic playlist".

Information for the current track, "Burning Love", is displayed in light GRAY typeface in the top "data banner" (located under the large PLAY button).  The name of the playing next track is seen in dark GRAY typeface below the playing now track.  The True Blend™ automation light is ON, and the logic recognizes that the ending style of the playing NOW track is "fade".

This screen capture shows the LARGE data banners—which have been automatically resized for the detected 1366x768 resolution.  The font size on the data banners seen here is 24 points.  Observe that the color of the True Blend™ logo has been changed by the user to dark PURPLE, and the Codentity® logo color matches the True Blend™ logo.

 

Go to screen shot page for access to many more captures.  RETURN to Asset Hyperlinks Table

         

Video Demonstrations

Watch our featured product preview video immediately in the window below.  For additional software demonstration videos, go to our Video Preview page; or search YouTube using these terms: codentityusa, Codentity, true blend media player system, overlapping transitions, area89.

Two Kind of DJs HD v2     3:34     560x315   720p

Return to TOP of page.  Go to Press Assets hyperlink table.  Codentity HOME page.

True Blend® automatic transition mixing dares to compare with Microsoft® and Apple®!

Transition Face-Off HD v1     8:10     560x315   720p

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Codentity® transition technology could help the Streamers sound better.

Transition Face-Off: True Blend™ vs. Slacker   HD  6:37  560x315 720p

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Technical Information

True Blend™ Media Player System Playback and Track Flow Notes

This section is provided for the technical writer / reviewer who might desire a basic understanding of True Blend™ playback, track flow, and audio level control operations.  This section reveals WHAT True Blend™ does, not HOW it does it.  True Blend™ technology is protected by one or more pending patents in the U.S.A.  ©2013  Codentity LLC  (See reprint permissions above.)

1 — The True Blend™ Media Player System (MPS) is implemented as an intuitive, forms-based, "point and click" interface—powered by Microsoft® Access™.   True Blend™ utilizes two independent media players (Player 1 and Player 2) to execute automatically-timed gapless playback.

The True Blend™ MPS provides real-time DJ software automation with the capability to compute and control OPTIMUM track durations, track sequencing, discrete-track audio level assignments, fade durations and fade slopes, and color-keyed FlowCue™ graphics.  It also offers seamless MANUAL interaction for the DJ or audio operator who might want to perform spontaneous operations, and then allow the system automation to resume control.

True Blend™ logic consistently performs automatically-timed transitions—without audio dips, clips, deletions or gaps.

2 — Players 1 and 2 are contained in the player console on the List Player tab of the Player Assets form.

3 — Playback alternates from Player 1 to Player 2, then back to Player 1 and so on.

4 — When Player 1 is playing, it is the "active" player, and Player 2 is present, but hidden behind Player 1.  When Player 2 is playing, Player 1 is present and available, but hidden behind Player 2.

So, for example, every time the user OR the automation STARTS Player 2, the same action HIDES Player 1.  Conversely, when Player 1 is started, that action will make Player 2 invisible.  But even though a player may be hidden, the user always retains control of its audio levels.  (See item 20 below.)

5 — Transitions are executed as either overlapped (i.e., concurrently rendered) or adjoined (i.e., "back-to-back") events.

(Read an expanded definition of the terms "overlapped" or "adjoined" below.)

6 — The True Blend™ players receive their track (i.e., song) playback assignments from the ATL (Assigned Track List).

7 — The ATL is a "dynamic" playlist—which can be modified or reordered both before and during a play event.

8 — The ATL holds up to 30 tracks at a time, and the default playback behavior starts with play of ATL position 01, then moves to position 02, position 03, and so on—until the playlist is exhausted.

9 — ATL tracks are stored on the TPA (Track Path Assignment) tabs.  TPA 1 holds ATL positions 01 through 15, and TPA 2 holds ATL positions 16 through 30.

10 — True Blend™ logic always routes odd-numbered ATL position content (i.e., tracks) to Player 1, and it always sends even-numbered ATL position content to Player 2.

11 — There are many ways to modify ATL track flow (i.e., reorder sequencing).  Examples include: manual redirection (via text input box), activation of the "shuffle" feature, or an ATL "image" (i.e., playlist) overwrite action—which can be invoked during a play event.

12 — In the case of a manual redirection order, when, for example, the currently playing track is from ATL position 10 and playing in Player 2, the default track flow would normally proceed to ATL position 11—with playback rendered by Player 1.  However, the user is free to instruct the logic to move to any odd-numbered ATL position (when the selected position is not empty).

In this example, permissible selections might include a transition from ATL position 10 to ATL position 5, or position 9, or 25, or 17, etc.  And no matter which odd-numbered ATL position is selected, the next track will be played from Player 1.

13 — When the True Blend™ player console opens, the ATL will be empty.  Search and load operations conducted by the user can place track selections on the ATL.

There are many ways to search and load tracks.  Examples include:

* The Direct-Entry method.  This is implemented from a series of text input controls (i.e., search boxes) on the player console.  Available categories include Title, Artist, Music Type, Music Code (sub genre), and Decade of release.  You can search by keyword, or use the drop-down arrow to reveal a summary list in order to make a direct selection.

* The Match-Batch method.  This loads a filtered list (such as all tracks where the artist is equal to "Rolling Stones") to the TPA tabs in about 2 seconds.  (Remember, the TPA tabs hold the track information as part of the ATL.)  Match-Batch can be used in an ad-hoc operation from the player console tab.

For example: a) Browse tracks with the navigation forward or back buttons, or by using a search combo box (i.e., text input control).  b) With a desired track selected, such as a 1970s era DISCO hit, click the search "Decade" button, then click the "Match Decade" button to apply a filter showing all available tracks from the 1970s.  c) Click the "Process ATL 1-15" button to fill** TPA 1; click the "Process ATL 16-30" button to populate TPA 2. d) When ready to start playback, click the "Remove Match Filter" button (or the "Remove Filter" button if available), then click the large "PLAY" button.

* The Load Playlist Method.  This permits the user, who has created and named a playlist (such as "Big 80s Rock"), to selectively click-add tracks to the ATL—choosing only the songs they want; or to "batch load" a playlist.  How?

METHOD 1 — a) Search for a named playlist, and when finding the desired list, click the "Match Playlist" button to apply a filter that shows all tracks on the named playlist.  b) Use the move forward navigation button(s) to browse songs on the filtered list.  c) When the track you want to load is visible, click the "Add To ATL" button.  If the ATL is not filled, the song will be inserted into the first OPEN ATL position.

METHOD 2 — a) With a match named playlist filter applied (see above), use a Match-Batch filter processing control to load the entire named playlist to TPA tabs 1 and 2 in about 2 seconds. b) Click the "Process ATL 1-15" button to fill** TPA 1; click the "Process ATL 16-30" button to populate TPA 2. d) When ready to start playback, click the "Remove Filter" button, then click the large "PLAY" button.

**IMPORTANT: The term "fill" in the examples cited above presumes that there at least 30 tracks on the playlist when the Match-Batch processing buttons are clicked.

Here is a different example: if the named playlist includes 22 tracks (not 30), and the catalog record locator is on the first track of the named and filtered list, clicking the "Process ATL 1-15" button will quickly load the first 15 tracks to ATL positions 01 through 15—on TPA 1.  Then, immediately clicking the "Process ATL 16-30" button will place the next 7 tracks on the TPA 2 tab in ATL positions 16-22.

However, using this scenario with a minor modification, imagine that the user has applied the same "Match Playlist" filter, but manually-browsed to the track that is in the 11th position (from a total of 22) ON THE FILTERED LIST.  In this situation, clicking the "Process ATL 1-15" button will only load 12 tracks to TPA 1.  Those tracks will be the songs that occupy positions 11-22 on the filtered list.  Clicking the "Process ATL 16-30" button will have no effect—because there are no UNLOADED tracks remaining on the filtered playlist.

The techniques described here are all possible as standard-feature operations.  There are many other search and load capabilities, including power methods enabled by the acquisition of the optional Keyword Compositor or the optional ATL Image Manager.

14 — Unless the "Enforce Minimum ATL Value for Auto Play" box on the Configuration tab is unchecked by the user, a minimum of 10 tracks must be present on the ATL in order to start playback.

15 — After placing tracks on the ATL, and making sure there are no active filters on the player console, clicking the large PLAY button will start ATL sequencing.

16 — In the default situation scenario with, for example, 30 tracks on the ATL (the "dynamic playlist"), if the user takes no action to modify track sequencing, and user does not delete tracks, the list will play in order from ATL position 01 to ATL position 30.

If the "Repeat Playlist From Start" box on the Configuration tab is checked, ATL position 30 (playing in Player 2) will transition to ATL position 01 (and play from Player 1).

17 — In the same scenario, if the user wants the system to make spontaneous play selections, a check in the "Shuffle Playlist (random order sequencing)" box will take care of this action.

18 — Continuing with the same basic scenario, if the user wants to use preview mode to sample the first portions of each song on the ATL, a check in the "Force dTRT Value" box will do the trick.

Force dTRT mode will cancel True Blend™ automation timing, and replace track duration assignments with one of seven variable lengths—ranging from 5 seconds to 3 minutes and 30 seconds.  If, for instance, the user wished to "preview play" the first 30 seconds of each ATL track, engaging Force dTRT and cycling its corresponding dTRT Value to 30 seconds will accomplish this task.

Force dTRT works in both automatic and manual modes, but is primarily intended for automatic sequencing durations.  Shuffle mode can be used in combination with Force dTRT.

19 — There are several methods for removing tracks from the ATL.  Here are a few examples:  The "Clear List" button on the player console will irrevocably delete all tracks from the ATL (but it will not affect playback of the currently playing track).

On each TPA tab, there is a "Clear TPA x List Only" button which will only delete tracks on that tab.  Additionally, individual tracks can be deleted by double-clicking in the selected track's "Full Path" box on the ATL.  (This action will be blocked if the track the user is attempting to delete is scheduled to be the next played track from the ATL—Assigned Track List).

20 — Deselecting the "Auto Fade (at start next track)" box on the Configuration tab will suspend automatic fades of concluding tracks.  This action will NOT suspend True Blend™ timing (because that function is separately controlled).

With Auto Fade OFF, a DJ can choose to start the NEXT track whenever desired, but retain the playing NOW track at normal level.  This is useful in situations where the next track, for example, may have an extended (and perhaps also low-level) musical segment at the start of its production design.  Examples of this type of "hit-music" recordings include:

"The Way I Feel" by Nina Gordon, "Don't Wanna Miss A Thing" by Aerosmith, "Wicked Games" by Chris Isaac, "Black Water" by the Doobie Brothers, "How Long" by Ace, "Lucy In The Sky With Diamonds" by Elton John, "Shaft" by Isaac Hayes, "Summer Rain" by Johnny Rivers, "Reflections" by Diana Ross and the Supremes, "Aquarius" by the Fifth Dimension, and "Nights In White Satin" by the Moody Blues.

Depending on the situation, it could be desirous for song A to continue playing while song B was manually-started early—in order to give song B more time to establish, before fading song A.

An "Auto Fade OFF" transition operation might be used by a DJ to execute a long-lasting segue, when permitting both tracks to be heard concurrently makes sense—because it creates a a more interesting blend, or perhaps a manually-aligned beat match.

IMPORTANT:  With the True Blend™ Media Player System, the DJ / operator ALWAYS retains control of hidden players.

Example 1: Shadow Fade™ via Click Mute Button

In order to understand Shadow Fade™, it is necessary to first understand Power Fade.

in the True Blend™ Media Player System, Power Fade is defined as a manually-invoked, but automatically completed, gradual fade-to-zero for the audio of the active player.  Power Fade is best-used to fade out a track when the DJ has suspended automation-timing because he wishes to stop the music while he makes an announcement.

However, Power Fade is also very handy when the DJ wants to start a programmed fade-to-zero of the active track in the player console (be it from Player 1 or Player 2).  Using Power Fade will help facilitate a smooth transition to music or sound effects from one of the EFX players.  To execute Power Fade, first double-click the active track light.  This will suspend True Blend™ timing.  Next, double-click the active track light again.  This will start Power Fade.

Shadow Fade™ is defined as Power Fade applied to the HIDDEN player.  This operation will be explained now.

In the scenario described here in item 20, if Auto Fade is OFF, and the DJ starts song B from Player 2, when song A is still playing from Player 1, the DJ can easily choose WHEN to fade song A.  This is possible even though its standard media player timeline volume control is not available because Player 1 is hidden.

How is this feature implemented?  The player mute buttons are enabled in the software to be DUAL-USE controls.

By default, the mute buttons silence audio output from their respective players.  However, with Auto Fade OFF, the mute buttons morph into player-specific Shadow Fade™ buttons.  This means that using a mute button to start a Shadow Fade™ will cause it to reduce the volume of the hidden player to zero (in about 5 seconds).

For example, at a moment of the DJ's choosing, with song A playing from Player 1, and song B already started in Player 2 (with Player 2 the active and visible player), the DJ clicks the "Mute P1" button.  This action will trigger Shadow Fade™ and cause the audio level from Player 1 (the hidden player) to begin a five-second fade-to-zero.  The Shadow Fade™ click will also simultaneously change the Mute P1 label typeface from BLACK to BLUE as it displays "Fading P1...".   When the Shadow Fade™ event concludes, the button display reverts to its default color and label text (Mute P1).  At that point, the user is free to restore Auto Fade if desired.

After Shadow Fade™ completes, the HIDDEN player that was faded to zero volume will be STOPPED, but not unloaded.  When this occurs, a visual cue can be observed: the mute button label will be restored to its default text display (either Mute P1 or Mute P2).

With Auto Fade still OFF, if the user then elects to execute a CTRL+CLICK command on the DIP button associated with the HIDDEN player, the track in the hidden player will begin playing from the START of its creative content—at 90% of maximum volume.  However, the operable player would remain hidden.

In summary, Shadow Fade™ will: a) Fade the audio level of the hidden player to zero (within about 5 seconds); b) Stop the hidden player; c) Retain the hidden player's loaded track—but move its play head to the start of the timeline.  This is why using CTRL+CLICK will re-start the hidden player from the "top" of the song.  This method provides a way to "recover" from a mistake where the music track in the hidden player was inadvertently faded to zero.

Example 2: Shadow Dip™ via Click Dip Button

As explained in Example 1 above, with Auto Fade OFF, a transition from the active track in Player 1 to the next track in Player 2 will cause Player 1 to be hidden—but its audio level will remain unchanged.

In this scenario, the DJ can choose to fade the hidden player with a so-called "Shadow Dip™" operation.  While Shadow Fade™ executes an irrevocable fade-to-zero for the hidden player, Shadow Dip™ permits, instead, the manual application of incremental audio level reductions for the hidden player.

How is the Shadow Dip™ feature implemented?  The player dip buttons are enabled in the software to be DUAL-USE controls.

Each player has a dedicated "dip" button.  By default, the dip buttons (which are sometimes referred to as "duck" controls) instantly reduce audio output from their respective players to a background level that is suitable for DJ "talkover".  The dip buttons act like toggle switches, so when the dip button is clicked again, that player's audio output will be restored to the same level it had before the dip action was applied.

(This is possible because True Blend™ logic records the current audio level of the corresponding dip-click player at the moment its dip command is invoked, and can then return the player to its pre-dip volume.)

When Auto Fade is OFF, the dip buttons become player-specific Shadow Dip™ buttons.  This means that clicking a dip button for a HIDDEN player will cause its volume to be reduced slightly.  Each dip button click command brings the audio level down—incrementally.  The rate of reduction might vary, but it generally takes about 10 or 11 clicks to reduce the volume to zero.

There is no time-limit imposed for a Shadow Dip™ operation.  The DJ can perform, for example, several clicks, with each click making a small volume reduction.  He can choose to wait and hold at that level.  Or, continue to use Shadow Dip™ to reduce the audio output of the hidden player to zero.

If the DJ continues "dip-clicking" until the audio level of the hidden player is reduced to zero, a dialog box message will notify the user that is is safe to turn Auto Fade ON.  After this occurs, with Auto Fade still OFF, if the user applies a CTRL+CLICK command to the DIP button for the corresponding hidden player, the audio level for the hidden player will be instantly set to 90% of maximum; and the track in the player will be heard to play from its CURRENT POINT in its timeline.

And, during the reduce level via dip-click cycle, if the user has NOT brought the volume for the hidden player to zero, using a CTRL+CLICK command on that same dip button will cause the audio level of the hidden player to be immediately set to a 90% of maximum level—and the track will be heard to continue playing from its CURRENT POINT in the player timeline.

The CLICK dip and CTRL+CLICK dip operations ONLY affect the hidden player, and only while Auto Fade is OFF.  The audio level for the visible and active player will be unchanged.  However, the DJ could use the default volume slide control on the active (i.e., visible) player to adjust its audio levels. 

Additionally, at any point in the Shadow Dip™ cycle, the DJ can elect to apply a Shadow Fade™ command (as described above in Example 1).

In summary, Shadow Dip™ will: a) Incrementally reduce the audio level of the hidden player by about 10%—with each "dip-click" (until the audio output level reaches zero); b) Not stop the hidden player; c) Retain the hidden player's loaded track—and not alter its play head in the timeline.  This method provides a way to "recover" from a mistake where the music track in the hidden player was inadvertently reduced to zero—and it allows the track to "resume" at its normal point in its timeline—without re-starting the track.

Example 3: Using the Zero Now™ Command

The Zero Now™ command (CTRL+Z) will instantly mute the HIDDEN player.  It also STOPS the hidden player, but does not unload it.

Since True Blend™ logic "knows" which player is hidden, the DJ need not be concerned with this important detail when invoking Zero Now™.  True Blend™ will always mute the HIDDEN player.

For example, the DJ or audio operator has somehow allowed two tracks to play at the same time, when this is not desirable.  Instead of looking at the player console to determine which player was the active player, and then using various methods to fade or stop the hidden player, the user can simply invoke the Zero Now™ command with the CTRL+Z speed key set.  True Blend™ logic will instantly mute the hidden player.

TIP: Using the Zero Now™ command when Auto Fade is OFF, will have no effect.

Following the operation cycle for a Zero Now™ command (CTRL+Z), when Auto Fade is still OFF, if the user executes a CTRL+CLICK command on the corresponding dip button for the hidden player, that player would begin playing the same audio track from its START—at 90% of maximum volume.  However, the operable player would remain hidden.

In summary, Zero Now™ will: a) Immediately mute and zero the audio level of the hidden player; b) Stop the hidden player; c) Retain the hidden player's loaded track—but move its play head to the start of the timeline.  This is why using CTRL+CLICK will re-start the hidden player from the "top" of the song.  This method provides a way to "recover" from a mistake where the music track in the hidden player was inadvertently set to zero.

CAUTION:  Using Zero Now™ to mute and stop a hidden player, and then "recovering" the music track of the hidden player with the CTRL-CLICK dip command (described above) will begin playing the track in the hidden player, BUT it will not suspend or reset True Blend™ automation timing for the track in the visible player.  This means that if you wanted to return to the track in the hidden player, you would most likely also want to suspend automation timing with the CTRL+9 speed key set.

Example 4: Using the "S" Buttons

There is another way to STOP audio from the hidden player.  Using its corresponding "S" button (i.e., "S1" for Player 1, and "S2" for Player 2) will allow the DJ to effectively STOP the designated player.

For example, pressing the S1 button when Player 1 is hidden, but still playing, will display a Yes / No dialog box.  The DJ can decide to stop the hidden player if desired.

The "S" in the S1 or S2 button might stand for STOP; but it could also imply "state".  This makes sense because clicking the "S" button will return a different message, depending on the state of the corresponding player.  For example, if the respective player is hidden and already stopped, a message will appear confirming that state.

The many HELP topics within the program provide further details with examples.  Learn more anytime on the MMBC FAQ page.  Go to the Technical Requirements page.

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Here is how True Blend™ informally defines transitions:

OVERLAPPED (applied to FADE END tracks)

In song pairings where the production design of a first song, track A, concludes with a gradual level reduction, an OVERLAPPED (i.e., concurrently rendered) transition is implemented.  This means that the second song, track B, will start playing at its normal volume while track A is concurrently heard as it fades away; and, further, that track B will begin playback at a moment that coincides with the logical and harmonious selection of a point in the naturally fading output level of track A.

ADJOINED (applied to ABRUPT END tracks)

In song pairings where the production design of a first song, track A, concludes abruptly, with music or vocal content that is heard at or near full volume, an ADJOINED (i.e., "back-to-back" or closely abutted) transition is implemented.  This means that the second song, track B, will start playing at its normal volume at a moment that coincides with the logical and harmonious resolution of the musical or vocal creative content audio level of track A.

The many HELP topics within the program provide further details with examples.  Learn more anytime on the MMBC FAQ page.

RETURN to Asset Hyperlinks TableGo to the Technical Requirements page.

PRESS CONTACT:  Tom Hayes
630-487-0934 or thayes@codentity.com

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